refactor small things and add some documentation
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2eee67bdd1
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@ -12,6 +12,7 @@ use std::path::PathBuf;
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use tokio::fs::{read_dir, DirEntry};
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use tracing::{debug, error};
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/// Handler to query a file tree. The query parameters can be used to control what is is queried.
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#[debug_handler]
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pub async fn query_file_tree(
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State(state): State<AppState>,
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@ -20,56 +21,86 @@ pub async fn query_file_tree(
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) -> Result<Json<PathElements>, ProblemDetails> {
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let path = build_system_path(&state.config.files.directory, &user_id, &query.path)?;
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debug!("Loading path: {:?}", path);
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Ok(PathElements::new(load_directory(path, query.nesting).await?).into())
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}
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async fn load_directory(path: PathBuf, nesting: u32) -> Result<Vec<PathElement>, ProblemDetails> {
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match read_dir(path).await {
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Err(error) => Err(map_io_error(error)),
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Ok(mut value) => {
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let mut result = vec![];
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while let Some(next) = value.next_entry().await.map_err(map_io_error)? {
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result.push(PathElement::from(next, nesting).await?);
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}
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Ok(result)
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}
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}
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}
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fn map_io_error(error: Error) -> ProblemDetails {
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match error.kind() {
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std::io::ErrorKind::NotFound => ProblemDetails::from_status_code(StatusCode::NOT_FOUND),
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_ => to_internal_error(error),
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}
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PathElements::load(path, query.nesting)
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.await
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.map(Json::from)
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}
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/// Query to control how a file tree is queried.
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#[derive(Deserialize)]
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pub struct FileQuery {
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/// Path which is used as base path to query the tree.
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path: PathBuf,
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#[serde(default = "u32::min_value")]
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/// The amount of layers the tree should be loaded for. Can be used to cache a certain amount
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/// of levels for a better UX when browsing the data.
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nesting: u32,
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}
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/// Represents the root of a file tree.
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#[derive(Serialize)]
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pub struct PathElements {
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files: Vec<PathElement>,
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}
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/// Represents a node in the file tree.
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#[derive(Serialize)]
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pub struct PathElement {
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/// The name of the directory or file.
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name: String,
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is_dir: bool,
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/// Empty children means that the node is either a file or an empty directory.
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/// None means that the children have not been loaded.
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children: Option<Vec<PathElement>>,
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}
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impl PathElements {
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pub fn new(files: Vec<PathElement>) -> Self {
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Self { files }
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}
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}
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#[derive(Serialize)]
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pub struct PathElement {
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name: String,
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is_dir: bool,
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children: Option<Vec<PathElement>>,
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}
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/// Loads a path recursively nested for up to the provided nesting parameter.
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pub async fn load(path: PathBuf, nesting: u32) -> Result<Self, ProblemDetails> {
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Self::load_directory(path, nesting).await.map(Self::new)
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}
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impl PathElement {
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async fn from(value: DirEntry, nesting: u32) -> Result<Self, ProblemDetails> {
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async fn load_directory(
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path: PathBuf,
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nesting: u32,
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) -> Result<Vec<PathElement>, ProblemDetails> {
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match read_dir(path).await {
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Err(error) => Err(Self::map_io_error(error)),
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Ok(mut value) => {
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let mut result = vec![];
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while let Some(next) = value.next_entry().await.map_err(Self::map_io_error)? {
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result.push(Self::load_path_element(next, nesting).await?);
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}
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Ok(result)
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}
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}
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}
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async fn load_children(
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path: PathBuf,
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nesting: u32,
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is_dir: bool,
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) -> Result<Option<Vec<PathElement>>, ProblemDetails> {
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if nesting == 0 {
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Ok(None)
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} else if !is_dir {
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Ok(Some(vec![]))
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} else {
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Ok(Some(
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// needs to call pin to support recursion in async contexts.
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Box::pin(Self::load_directory(path, nesting - 1)).await?,
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))
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}
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}
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async fn load_path_element(
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value: DirEntry,
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nesting: u32,
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) -> Result<PathElement, ProblemDetails> {
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let metadata = value.metadata().await.unwrap();
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debug!("File type: {:?}", value.file_type().await.unwrap());
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let is_dir = metadata.is_dir();
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@ -77,11 +108,11 @@ impl PathElement {
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Ok(PathElement {
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name: value.file_name().into_string().unwrap(),
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is_dir,
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children: load_children(value.path(), nesting, is_dir).await?,
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children: Self::load_children(value.path(), nesting, is_dir).await?,
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})
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} else {
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error!(
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"File <{:?}> is neither a directory nor a file. ",
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"File <{:?}> is neither a directory nor a file.",
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value.file_name()
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);
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Err(
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@ -90,18 +121,11 @@ impl PathElement {
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)
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}
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}
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}
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async fn load_children(
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path: PathBuf,
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nesting: u32,
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is_dir: bool,
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) -> Result<Option<Vec<PathElement>>, ProblemDetails> {
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if nesting == 0 {
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Ok(None)
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} else if !is_dir {
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Ok(Some(vec![]))
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} else {
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Ok(Some(Box::pin(load_directory(path, nesting - 1)).await?))
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fn map_io_error(error: Error) -> ProblemDetails {
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match error.kind() {
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std::io::ErrorKind::NotFound => ProblemDetails::from_status_code(StatusCode::NOT_FOUND),
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_ => to_internal_error(error),
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}
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}
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}
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@ -53,7 +53,7 @@ async fn handle_single_file_upload<'field_lifetime>(
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}
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}
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pub async fn save_file(
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async fn save_file(
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path: PathBuf,
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mut content: impl Stream<Item = Result<Bytes, Error>> + Unpin,
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) -> Result<(), Error> {
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